Analog Clock |
This is a near-trivial example for you to see how the framework is initialized, and how to load and draw graphics.
It also covers code to rotate those graphics around their axis.
You can play with this code on the SGX JSFiddle page. | Github | See it | |
Particle System | Here we use the in-built particle system, focusing instead on the GUI infrastructure, and the graphics capabilities of SGX. This demo covers the code necessary to vertex colour textures with arbitrary RGBA values... in real-time. | Github | See it | |
Squibs Clown | Based on the LCD games of yesteryear, this example includes a sound demonstration. | Github | See it | |
Chuckie Egg | A port (from DHTML) into SGX, demonstrating a full game, running full speed, in a browser. | Github | See it | |
Benchmark | Used to cover the same basic principles, but used a mini test suite to verify the quality of your browser. | Github | See it |